He’s no longer a teenager jumping out of his girlfriend’s window to avoid her angry father, or fumbling his way through learning the principles of the creed. But it’s my favorite tale of the series, and it’s really the one that underscores the tragedy of an assassin’s life, destined to struggle for eternity, but like Ezio, remaining an oblivious bit player on history’s eternal stage.Įlise: “Revelations” is an ode to Ezio, the farewell to a character we see grow from a young man to a powerful assassin. Additions like the hook really added nothing mechanically. There were so many side quests that felt superfluous.
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Gene: This is where the bloat started to settle into the series. I loved being able to sneak up to a target and poison them silently, then watch them collapse like a rag doll moments later.
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I can’t think of any other multiplayer experience that put so many resources into building a compelling stealth experience to play with friends. The premise is so unique, and so satisfyingly tense. It’s a game of cat and mouse: you’re given a target to track and kill while other players hunt you as well.
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You play as Templars (the antagonists of the series) who are training by using the Animus, learning how to hunt and kill assassins, which is a neat twist. There’s also, of course, the introduction of multiplayer.
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Growing your brotherhood, which is basically an army of assassins that you can call upon whenever to help you in combat, was a really fun addition. An instant classic.Įlise: Like Gene, I loved how “Assassin’s Creed Brotherhood” makes you an assassin powerhouse.
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While I didn’t enjoy the story as much, it was still excellently paced, and ended as dramatic and epic as the series ever got with a sword fight atop a burning castle wall against your lifelong enemy. The “chain” attacks after a counterattack turned Ezio into a Renaissance John Wick. Gene: While everything was a notable expansion from the sequel, I really loved how overpowered Ezio was in this game. (Seriously, how many times do I have to tail someone or eavesdrop?) Altair, an assassin from the Middle East, with his emotionless and monotone voice, was also not nearly as strong a protagonist as the many that would follow. On the other hand, gameplay was weaker: repetition is its biggest flaw. Storytelling is the best part of “Assassin’s Creed.” It created the foundation for the series. This strange blend of science fiction with history is utterly bizarre, but so compelling, and Ubisoft expertly made all of it come together. They put him in an Animus, a machine that lets you experience the memories of ancestors.
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It was one of the first open-world games I played and it handles its story in a fascinating way: You play as a man named Desmond who is kidnapped by a strange group fronting as a pharmaceutical company. I’d love a remake of this someday.Įlise: “Assassin’s Creed” is what made me want to join the video games industry. Everything we love about the series, from elegant character design, open-world historical tourism to the wacky science-fiction future/past parallel story lines, started here. Gene: I think we both recognize that the first game had so much potential, despite the well-known issues it had with mission variety and repetition.